How Browser-Based Hand Tracking Actually Works
The 21-landmark model, on-device inference, and the tricks that make webcam games feel instant in a browser tab.
Longer reads on how the arcade works: the machine learning behind the tracking, how to set up a room that tracks well, what motion control means for accessibility, and the design problems you inherit when your game has no buttons.
The 21-landmark model, on-device inference, and the tricks that make webcam games feel instant in a browser tab.
What on-device processing means concretely: what the games read, what is transmitted, and how to verify it yourself.
Lighting, distance, backgrounds, and the most common tracking failures in webcam games, with fixes for each.
How gesture input removes the barriers of traditional controllers, where it adds new ones, and how each cabinet compares.
Hysteresis, dead zones, speed gates, and the other tools that turn a continuous, noisy camera signal into a control scheme.